

The core gameplay is brilliant and accompanied by truly fantastic music. The learning curve is wonderfully crafted although the caveat is that it apparently does not end and will drive you, eventually, bonkers. While there are no "correct" answers, your alchemical Rube Goldberg machine will be compared to all the other solutions to a given level (the game even gives possibility of uploading solutions to youtube to boost your internet ego). there is only the need to take two (or more) molecules and transmognify them into something else that is needed. There is no time limit, the only enemy is your brain. There are no graphics to speak of, only a functional display of your "program" (the same level of clarity and, at the same time, lack of transparency as achieved by the roguelike games via the use of ASCII). There are no graphics to speak of, only a functional SpaceChem is a puzzle game of engineering and mock molecular chemistry (and frustration). SpaceChem is a puzzle game of engineering and mock molecular chemistry (and frustration). If you have ever enjoyed programming a computer, this is the game for you. If you are easily frustrated, not interested in deliberative problem solving, or just not the sharpest knife in the drawer, avoid this game. For some, just completing a level may be good enough, but many will see how they compare to others and be motivated to revisit and optimize their solutions. However, after solving a level, you're shown a graph which compares your solution (based on a few parameters) to all the other solutions that came before yours. And only 6 people (last I checked) have finished every one of the user submitted levels. Re-playability: Most will never need to replay this game, because only about 2% are able to finish it. It is so successful, IMO, that I often found that an elusive solution would come to me only when the background music changed and I was inspired to consider a previously untried approach. The soundtrack actually makes this activity feel heroic and exciting.
#Infinifactory review full#
Music: This is a game in which you can spend hours staring in consternation at a grid full of symbols and little circles following a spaghetti-like tangle of lines in order to re-arrange atoms to form different molecules.

Every action you take has a satisfying click, and every level has infinite undoes/redoes (which remain even after quitting/restarting). Much of the game revolves around placing symbols on a grid, which can be done via drag/drop or by holding hotkeys while clicking. There isn't really anything on the screen that doesn't need to be there. The storyline is depicted through periodic illustrations, and while it adds some subtext to the game, it's largely irrelevant to the actual gameplay. Graphics/story: Nothing special, but they get the job done. Also unlike many games, there is virtually no timing or reflex actions required, so you can take your time (and you'll need it) engineering clever solutions to the problems presented. Unlike many puzzle games, there are no pre-determined solutions, which I find appealing, but many others may find bewildering. SpaceChem is a game that will make you feel either really dumb or really smart, largely depending on whether you're just starting out or just SpaceChem is a game that will make you feel either really dumb or really smart, largely depending on whether you're just starting out or just completing any given level (also, it helps to actually be smart).
